本文实例为大家分享了python实现双人五子棋对局的具体代码,供大家参考,具体内容如下
效果:
自己需要两个棋子:
服务器玩家全部代码:
# 案列使用tcp连接 # 这是服务器端 import socket import wx import threading import time from pil import image # 定义套接字 s s=socket.socket(socket.af_inet,socket.sock_stream) cell=40 # 定义窗口类 class myframe(wx.frame): # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了 def __init__(self): super().__init__(parent=none,size=(600,600),title="五子棋:服务器") self.center() self.panel=wx.panel(parent=self) #openbutton = wx.button(parent=map, id=1, label="开房间") #self.bind(wx.evt_button, self.startgame) self.panel.bind(wx.evt_paint, self.paintbackground) # 绘图 self.panel.bind(wx.evt_left_down,self.gochess) # 绑定鼠标左键消息 self.picture = [wx.bitmap("黑.png"), wx.bitmap("白.png")] # 创造二维数组用来判断自己是否获胜 self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)] # 定义一个变量来标志自己是否可以走棋 self.isgogame = true self.startgame() # 画背景函数 def paintbackground(self,event): self.dc = wx.paintdc(self.panel) # 创造背景 brush = wx.brush("white") self.dc.setbackground(brush) self.dc.clear() # 画方格线 pen = wx.pen(wx.colour(0, 0, 0), 1, wx.solid) self.dc.setpen(pen) for i in range(15): self.dc.drawline(0, cell*i, 600, cell*i) self.dc.drawline(cell * i, 0, cell * i, 600) # 在x,y坐标绘制棋子 def paintpiece(self,x,y): image = wx.staticbitmap(self.panel, -1, self.picture[0],size=(40,40),pos=(x*cell+cell/2,y*cell+cell/2)) #image.setposition((x*cell+cell/2,y*cell+cell/2)) # 玩家自己走棋 def gochess(self,event): #setposition(event.getposition()) if self.isgogame: pos = event.getposition() # 在x,y坐标绘制棋子 x = int((pos.x - cell / 2) // cell) y = int((pos.y - cell / 2) // cell) self.paintpiece(x, y) # 下子后,向客户端发送位置 msg = str(x) + "," + str(y) self.conn.send(msg.encode()) # 给客户端发送信息 print("服务器发送:", msg) self.map[x][y]="a" # 判断是否胜利 if self.win_lose("a"): self.one_dialog("win") self.isgogame=false else: self.one_dialog("notgo") # 开启服务器端函数 def startgame(self): self.othernum=0 self.image=[] for item in range(50): self.image.append(wx.staticbitmap(self.panel, -1, self.picture[1], size=(40, 40),pos=(-100,-100))) threadgame=threading.thread(target=self.thread_body,name="srever") threadgame.start() def thread_body(self): s.bind(("127.0.0.1", 8888)) # 绑定ip和端口(参数为二元组),就是寻址 s.listen(5) # 因为是tcp,所有要监听端口 print("服务器启动·····") self.conn, self.addess = s.accept() # 等待客户端连接(参数为最大连接数),返回一个二元组(新的socket对象+客户端地址) while true: data = self.conn.recv(1024) # 接受1024字节序列数据(这个函数阻塞,直到接受到数据) if len(data) != 0: msg = data.decode() print("服务器接收:",msg) msg = msg.split(",") #self.paintpiece(int(msg[0]), int(msg[1])) #image = wx.staticbitmap(self.panel, -1, self.picture[0], size=(40, 40)) # 设置原来实例化好的棋子的位置 self.image[self.othernum].setposition((int(msg[0]) * cell + cell / 2, int(msg[1])* cell + cell / 2)) self.othernum+=1 self.map[int(msg[0])][int(msg[1])] = "b" if self.win_lose("b"): # 判断对方玩家是否胜利 self.one_dialog("lose") self.isgogame = true # 接收消息后 玩家能够走棋 #time.sleep(2) def one_dialog(self,msg): if msg=="win": dlg = wx.messagedialog(none, u"你胜利了!", u"恭喜", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: self.close(true) dlg.destroy() elif msg=="lose": dlg = wx.messagedialog(none, u"你输了!", u"很遗憾", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: self.close(true) dlg.destroy() elif msg == "notgo": dlg = wx.messagedialog(none, u"等待对方下棋!", u"提示", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: #self.close(true) dlg.destroy() def win_lose(self,msg): a = str(msg) print("a=", a) for i in range(0, 11): for j in range(0, 11): if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and \ self.map[i + 3][ j + 3] == a and self.map[i + 4][j + 4] == a: print("x=y轴上形成五子连珠") return true for i in range(4, 15): for j in range(0, 11): if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and \ self.map[i - 3][ j + 3] == a and self.map[i - 4][j + 4] == a: print("x=-y轴上形成五子连珠") return true for i in range(0, 15): for j in range(4, 15): if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][ j - 2] == a and self.map[i][ j - 4] == a: print("y轴上形成了五子连珠") return true for i in range(0, 11): for j in range(0, 15): if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and \ self.map[i + 3][j] == a and \ self.map[i + 4][j] == a: print("x轴形成五子连珠") return true return false # 应用程序 class app(wx.app): def oninit(self): frame=myframe() frame.show() return true def onexit(self): s.close() # 关闭socket对象 return 0 # 进入main函数运行:循环 if __name__=="__main__": app=app() app.mainloop()
客户端玩家全部代码:
# 案列使用tcp连接 # 这是服务器端 import socket import wx import threading import time from pil import image # 定义套接字 s s=socket.socket(socket.af_inet,socket.sock_stream) cell=40 # 定义窗口类 class myframe(wx.frame): # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了 def __init__(self): super().__init__(parent=none,size=(600,600),title="五子棋:客户端") self.center() self.panel=wx.panel(parent=self) #openbutton = wx.button(parent=map, id=1, label="开房间") #self.bind(wx.evt_button, self.startgame) self.panel.bind(wx.evt_paint, self.paintbackground) # 绘图 self.panel.bind(wx.evt_left_down,self.gochess) # 绑定鼠标左键消息 self.picture=[wx.bitmap("白.png"),wx.bitmap("黑.png")] # 创造二维数组用来判断自己是否获胜 self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)] # 定义一个变量来标志自己是否可以走棋 self.isgogame=false self.startgame() # 画背景函数 def paintbackground(self,event): self.dc = wx.paintdc(self.panel) # 创造背景 brush = wx.brush("white") self.dc.setbackground(brush) self.dc.clear() # 画方格线 pen = wx.pen(wx.colour(0, 0, 0), 1, wx.solid) self.dc.setpen(pen) for i in range(15): self.dc.drawline(0, cell*i, 600, cell*i) self.dc.drawline(cell * i, 0, cell * i, 600) # 在x,y坐标绘制棋子 def paintpiece(self,x,y): image = wx.staticbitmap(self.panel, -1,self.picture[0] ,size=(40,40),pos=(x*cell+cell/2,y*cell+cell/2)) #image.setposition() def gochess(self,event): #setposition(event.getposition()) if self.isgogame: # 轮到自己下棋 pos = event.getposition() # 在x,y坐标绘制棋子 x=int((pos.x-cell/2)//cell) y=int((pos.y-cell/2)//cell) self.paintpiece(x, y) # 下子后,向客户端发送位置 msg=str(x)+","+str(y) s.send(msg.encode()) # 给客户端发送信息 print("客户端发送:", msg) self.map[x][y] = "a" # 判断是否胜利 if self.win_lose("a"): self.one_dialog("win") self.isgogame=false else: self.one_dialog("notgo") # 开启服务器端函数 def startgame(self): self.image=[] self.othernum = 0 for item in range(50): self.image.append(wx.staticbitmap(self.panel, -1, self.picture[1], size=(40, 40), pos=(-100, -100))) while true: try: s.connect(("127.0.0.1", 8888)) break except: print("等待服务器启动~") threadgame = threading.thread(target=self.thread_body, name="client") threadgame.start() return def thread_body(self): while true: data = s.recv(1024) # 等待接收服务器端信息 if len(data) != 0: msg=data.decode() print("客户端接收:", msg) msg = msg.split(",") #self.paintpiece(int(msg[0]), int(msg[1])) #image = wx.staticbitmap(self.panel, -1, self.picture[0], size=(40, 40)) self.image[self.othernum].setposition((int(msg[0]) * cell + cell / 2, int(msg[1]) * cell + cell / 2)) self.othernum += 1 self.map[int(msg[0])][int(msg[1])] = "b" if self.win_lose("b"): self.one_dialog("lose") self.isgogame=true #time.sleep(2) def one_dialog(self, msg): if msg == "win": dlg = wx.messagedialog(none, u"你胜利了!", u"恭喜", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: self.close(true) dlg.destroy() if msg == "lose": dlg = wx.messagedialog(none, u"你输了!", u"很遗憾", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: self.close(true) dlg.destroy() if msg == "notgo": dlg = wx.messagedialog(none, u"等待对方下棋!", u"提示", wx.yes_no | wx.icon_question) if dlg.showmodal() == wx.id_yes: #self.close(true) dlg.destroy() # 判断整个棋盘的输赢 def win_lose(self,msg): a = str(msg) print("a=", a) for i in range(0, 11): for j in range(0, 11): if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and self.map[i + 3][ j + 3] == a and self.map[i + 4][j + 4] == a: print("x=y轴上形成五子连珠") return true for i in range(4, 15): for j in range(0, 11): if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and self.map[i - 3][ j + 3] == a and self.map[i - 4][j + 4] == a: print("x=-y轴上形成五子连珠") return true for i in range(0, 15): for j in range(4, 15): if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][j - 2] == a and self.map[i][ j - 4] == a: print("y轴上形成了五子连珠") return true for i in range(0, 11): for j in range(0, 15): if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and self.map[i + 3][j] == a and \ self.map[i + 4][j] == a: print("x轴形成五子连珠") return true return false # 应用程序 class app(wx.app): def oninit(self): frame=myframe() frame.show() return true def onexit(self): s.close() # 关闭socket对象 return 0 # 进入main函数运行:循环 if __name__=="__main__": app=app() app.mainloop()
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。