Win32窗口框架

2023-03-09,,

Win32窗口框架

WindowClass

单例,负责窗口初始化注册和取消注册;

负责提供静态方法;

放在Window类内部,方便初始化时,wndProc(HandleMsgSetup)的赋值;

class WindowClass
{
public:
static const char* GetName() noexcept;
static HINSTANCE GetInstance() noexcept;
private:
WindowClass() noexcept; //初始化窗口,创建窗口结构体
~WindowClass();
WindowClass(const WindowClass&) = delete; //单例,禁用拷贝构造和同类赋值
WindowClass& operator=(const WindowClass&) = delete;
static constexpr const char* wndClassName = "Direct3D Engine Window";
static WindowClass wndClass;
HINSTANCE hInst;
};

Window

1.构造方法

初始化客户区大小和Title;

根据客户区大小计算窗口大小做适应;

注册设备用于捕获消息;

2.析构方法

销毁窗口;

3.回调流程

关键WinApi介绍:

wndProc必须是静态函数,然后我们窗口类中的消息处理函数时类成员函数,成员函数有个隐藏的参数this指针,所以不可以直接传参给窗口结构体,这里做了一些巧妙的回调;

WM_NCCREATE : 当首次创建窗口时,在 WM_CREATE 消息之前发送;

Param : 指向CREATESTRUCT 结构的指针; CREATESTRUCT 的成员与 CreateWindowEx函数的参数相同;

CREATESTRUCTlpCreateParams

包含可用于创建窗口的附加数据;如果由于调用CreateWindowCreateWindowEx函数而创建窗口,则该成员包含函数调用中指定的lpParam参数的值;

而我们调用CreateWindowEx时,lpParam参数填写的正是this指针,也就是window*;

SetWindowLongPtr : 更改窗口属性;

GetWindowLongPtr : 获取窗口属性;

GWLP_WNDPROC : 更改WinProc的函数指针地址;

GWLP_USERDATA : 和窗口相关的自定义数据;


执行流程:

1.创建窗口后,消息机制调用HandleMsgSetup;

2.HandleMsgSetup通过lParam参数获得CREATESTRUCTW结构体指针;

3.通过CREATESTRUCTW结构体指针获得Window*指针,也就是当前窗口的实例指针;

4.Window*通过SetWindowLongPtr自定义用户数据设置给当前窗口句柄hWnd;

5.更改WndProc指向HandleMsgThunk;

6.通过Window*指针调用一次成员函数HandleMsg;


以后每一帧消息机制只会调用HandleMsgThunk :

7.HandleMsgThunk中通过GetWindowLongPtr获取当前窗口的用户自定义数据GWLP_USERDATA,也就是前面设置的Window*;

8.通过Window*调用成员函数HandleMsg;

9.HandleMsg中对不同消息拦截处理;

完整代码:

//window.h
class Window
{
private:
// 单例窗口类
class WindowClass
{
public:
static const char* GetName() noexcept;
static HINSTANCE GetInstance() noexcept;
private:
WindowClass() noexcept;
~WindowClass();
WindowClass(const WindowClass&) = delete;
WindowClass& operator=(const WindowClass&) = delete;
static constexpr const char* wndClassName = "Direct3D Engine Window";
static WindowClass wndClass;
HINSTANCE hInst;
}; public:
Window(int width, int height, const char* name);
~Window();
Window(const Window&) = delete;
Window& operator=(const Window&) = delete; private:
static LRESULT CALLBACK HandleMsgSetup(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept;
static LRESULT CALLBACK HandleMsgThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept;
LRESULT HandleMsg(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept; private:
int width;
int height;
HWND hWnd;
};
//window.cpp
Window::WindowClass Window::WindowClass::wndClass; Window::WindowClass::WindowClass() noexcept
:
hInst(GetModuleHandle(nullptr)) //返回本进程句柄
{
WNDCLASSEX wc = { 0 };
wc.cbSize = sizeof(wc);
wc.style = CS_OWNDC;
wc.lpfnWndProc = HandleMsgSetup;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = GetInstance();
wc.hIcon = nullptr;
wc.hCursor = nullptr;
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = GetName();
wc.hIconSm = nullptr;
RegisterClassEx(&wc);
} Window::WindowClass::~WindowClass()
{
UnregisterClass(wndClassName, GetInstance());
} const char* Window::WindowClass::GetName() noexcept
{
return wndClassName;
} HINSTANCE Window::WindowClass::GetInstance() noexcept
{
return wndClass.hInst;
} Window::Window(int width, int height, const char* name)
:
width(width),
height(height)
{
RECT wr;
wr.left = 100;
wr.right = width + wr.left;
wr.top = 100;
wr.bottom = height + wr.top;
AdjustWindowRect(&wr, WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU, FALSE); hWnd = CreateWindow(
WindowClass::GetName(), name,
WS_CAPTION | WS_MINIMIZEBOX | WS_SYSMENU,
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
nullptr, nullptr, WindowClass::GetInstance(), this
); ShowWindow(hWnd, SW_SHOWDEFAULT);
} Window::~Window()
{
DestroyWindow(hWnd);
} LRESULT CALLBACK Window::HandleMsgSetup(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept
{
if (msg == WM_NCCREATE)
{
const CREATESTRUCTW* const pCreate = reinterpret_cast<CREATESTRUCTW*>(lParam); Window* const pWnd = static_cast<Window*>(pCreate->lpCreateParams); SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(pWnd)); SetWindowLongPtr(hWnd, GWLP_WNDPROC, reinterpret_cast<LONG_PTR>(&Window::HandleMsgThunk)); return pWnd->HandleMsg(hWnd, msg, wParam, lParam);
} return DefWindowProc(hWnd, msg, wParam, lParam);
} LRESULT CALLBACK Window::HandleMsgThunk(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept
{ Window* const pWnd = reinterpret_cast<Window*>(GetWindowLongPtr(hWnd, GWLP_USERDATA)); return pWnd->HandleMsg(hWnd, msg, wParam, lParam);
} LRESULT Window::HandleMsg(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) noexcept
{
switch (msg)
{
case WM_CLOSE:
PostQuitMessage(0);
return 0;
} return DefWindowProc(hWnd, msg, wParam, lParam);
}

Win32窗口框架的相关教程结束。

《Win32窗口框架.doc》

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