cocos2d-x 判断两条直线是否相交

2023-06-08,,

bool GraphicsUtil::linesCross(b2Vec2 v0, b2Vec2 v1, b2Vec2 t0, b2Vec2 t1, b2Vec2 &intersectionPoint)
{
if ( areVecsEqual(v1,t0) ||
areVecsEqual(v0,t0) ||
areVecsEqual(v1,t1) ||
areVecsEqual(v0,t1) )
return false; b2Vec2 vnormal = v1 - v0;
vnormal = b2Cross(1.0f, vnormal);
float v0d = b2Dot(vnormal, v0);
float t0d = b2Dot(vnormal, t0);
float t1d = b2Dot(vnormal, t1);
if ( t0d > v0d && t1d > v0d )
return false;
if ( t0d < v0d && t1d < v0d )
return false; b2Vec2 tnormal = t1 - t0;
tnormal = b2Cross(1.0f, tnormal);
t0d = b2Dot(tnormal, t0);
v0d = b2Dot(tnormal, v0);
float v1d = b2Dot(tnormal, v1);
if ( v0d > t0d && v1d > t0d )
return false;
if ( v0d < t0d && v1d < t0d )
return false; intersectionPoint = v0 + ((t0d-v0d)/(v1d-v0d)) * (v1-v0); return true;
}

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