2D 消隐效果

2023-03-13

在触发消隐的物体(比如玩家)挂下面的代码,以及box collider,rigidbody 2d

using UnityEngine;

public class ColliderFader : MonoBehaviour
{
ItemFader[] m_Faders; private void OnTriggerEnter2D(Collider2D collision)
{
m_Faders = collision.GetComponentsInChildren<ItemFader>();
foreach(ItemFader fader in m_Faders)
{
fader.FadeOut();
}
} private void OnTriggerExit2D(Collider2D collision)
{
m_Faders = collision.GetComponentsInChildren<ItemFader>();
foreach (ItemFader fader in m_Faders)
{
fader.FadeIn();
}
}
}

再被消隐的物体上挂下面的脚本,以及box collider 2d trigger

using UnityEngine;
using DG.Tweening; [RequireComponent(typeof(SpriteRenderer))]
public class ItemFader : MonoBehaviour
{
SpriteRenderer render;
private void Awake()
{
render = GetComponent<SpriteRenderer>();
} public void FadeOut()
{
Color color = new Color(1, 1, 1, Settings.fadeAlpha);
render.DOColor(color, Settings.fadeDuration);
} public void FadeIn()
{
Color color = new Color(1, 1, 1, 1);
render.DOColor(color, Settings.fadeDuration);
}
}

2D 消隐效果的相关教程结束。

《2D 消隐效果.doc》

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