学习记录--C++继承与派生编程题

2023-05-08,,

1.设计一个圆类circle和一个桌子类table,另设计一个圆桌类roundtable,它是从前两个类派生出来的

要求输出一个圆桌的高度,面积与颜色等。

#include<iostream>
#include<string>
using namespace std;
#define PI 3.14;
class circle
{
public:
circle()
{
//默认构造函数
}
void setR(double r)
{
m_r = r;
}
double getR()
{
return m_r;
}
double getArea()
{
double area;
area = m_r *m_r * PI;
return area;
}
protected:
double m_r;//圆的半径
}; class table
{
public:
table()
{
//默认构造函数
}
void setHigh(double high)
{
m_high = high;
}
double getHigh()
{
return m_high;
}
protected:
double m_high;//桌子的高度
}; class roundtable : public circle, public table
{
public:
roundtable()
{
//构造函数 }
void setC(string color)
{
m_color = color;
}
string getC()
{
return m_color;
}
private:
string m_color;//圆桌的颜色
};
int main()
{
roundtable r1;
r1.setR(2.0);
r1.setHigh(1.3);
r1.setC("紫色");
cout << "圆桌的高为:" << r1.getHigh() << "米" << endl;
cout << "圆桌的面积为:" << r1.getArea() << "平方米" << endl;
cout << "圆桌的颜色为:" << r1.getC() << endl;
system("pause");
return 0;
}

2.定义描述矩形的类~~~~(题目略)

#include<iostream>
#include<string>
using namespace std;
class Rectangle
{
public:
Rectangle() {}
int CalArea()
{
int area;
area = m_Length * m_Width;
return area;
}
void setLength(int l)
{
m_Length = l;
}
int getLenght()
{
return m_Length;
}
void setWidth(int w)
{
m_Width = w;
}
int getWidth()
{
return m_Width;
}
protected:
int m_Length;
int m_Width;
}; class Cuboid :public Rectangle
{
public:
Cuboid(int l, int w, int h)
{
m_Length = l;
m_Width = w;
m_Chigh = h;
}
int CalVol()
{
m_Volume = m_Length * m_Chigh * m_Width;
return m_Volume;
}
void Show()
{
cout << "长方体的长为:" << m_Length << endl;
cout << "长方体的宽为:" << m_Width << endl;
cout << "长方体的高为:" << m_Chigh << endl;
cout << "长方体的体积为:" << CalVol() << endl;
}
private:
int m_Chigh;
int m_Volume;
}; int main()
{
Cuboid c1(10,20,30);
c1.Show();
system("pause");
return 0;
}

运行截图

3.定义一个车基类(题目略)

#include<iostream>
#include<string>
using namespace std;
class Vehicle
{
public:
Vehicle(int ms, int mw)
{
m_MaxSpeed = ms;
m_Weight = mw;
}
int getMaxSpeed()
{
return m_MaxSpeed;
}
int getWeight()
{
return m_Weight;
}
void Run()
{
cout << "车的最大速度为:" << m_MaxSpeed << endl;
cout << "车的重量为:" << m_Weight << endl;
}
void Stop()
{
cout << "车辆停下" << endl;
}
~Vehicle(){}
protected:
int m_MaxSpeed;
int m_Weight;
};
//虚基类的virtual可以写在public前面,如
//virtual public Vehicle
//也可以写在public后面
class bicycle :public virtual Vehicle
{
public:
bicycle(int ms, int mw, int h) :Vehicle(ms, mw)
{
m_height = h;
}
int getHeight()
{
return m_height;
}
void Run()
{
cout << "自行车的高为:" << m_height << endl;
}
void Stop()
{
cout << "自行车已停下" << endl;
}
~bicycle(){}
private:
int m_height;
}; class Motorcar :public virtual Vehicle
{
public:
Motorcar(int ms, int mw, int sn) :Vehicle(ms, mw)
{
m_SetNum = sn;
}
int getSetNum()
{
return m_SetNum;
}
void Run()
{
cout << "汽车的座位数为:" << m_SetNum << endl;
}
void Stop()
{
cout << "汽车已停下" << endl;
}
~Motorcar() {}
private:
int m_SetNum;
}; class motorcycle :public bicycle, public Motorcar
{
public:
motorcycle(int ms, int mw, int h, int sn) :Vehicle(ms, mw), bicycle(ms, mw, h), Motorcar(ms, mw, sn)
{ }
void Run()
{
cout << "这是motorcycle" << endl;
cout << "速度为:" << getMaxSpeed() << endl;
cout << "高度为:" << getHeight() << endl;
cout << "重量为为:" << getWeight() << endl;
cout << "座位数为:" << getSetNum() << endl;
}
void Stop()
{
cout << "motorcycle stopped" << endl;
}
~motorcycle(){}
}; int main()
{
Vehicle v1(10, 20);
v1.Run();
v1.Stop();
}

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