脚本挂在输入框的父物体上即可
[code]csharpcode:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class ...
EventSystem.current.IsPointerOverGameObject(); //返回一个布尔值,进入了UI上就返回true,用的时候要 using UnityEngine.EventSystems;
1.写一个脚本挂到相机上,如下:
using System.Collections;
using Sys...